These will be focused mainly on how I do it in photoshopġ. It is indeed a good tip by Timshark, I'll see if I can give a couple more. It's only 1 of many reasons this program exists. Thought I should share it since I believe (and hope) there will be a lot of programmers with minimal animation experience (like me) using Spine. I'm a real beginner and hope you excuse me if this method is too obvious. The good thing about this is that shading and coloring is a joy later when your happy with the animation. Shading and colouring just confuses me and I have to swap a lot more between drawing and testing it in Spine. With this method It is much easier to see what you need to fix and fixing it is much quicker. I found out that (just like you) I had to go back and forth between repairing the images and testing them in spine. I Draw over a rough sketch refererence or some other picture in the background. I draw a character in photoshop with a clear thin black outline and fill it with white and work in layers right away. I don't color or don't shade before I'm happy with the animation. So of course I tried and testet a lot of things these days and I have found ONE very good rule of thumb when preparing and drawing the model for Spine (for me anyway): I started animating myself just because of the elegant style of Spine. I'm baby stepping myself into this new world of animating (I'm a programmer with "some" hand drawing skills).
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